Black Ops 2 Will Be So Far From Realistic It's UNREAL
Microwave Turrets, Electric Daggers, Tomahawks And Exploisve Seagulls of Death. This Is What Black Ops 2 Is All About.
After watching the recent multiplayer reveal trailer, I have now decided that Black Ops 2 will be a game in which is so far from realism, it is unreal. Now before I go on I personally enjoy the series, not as much as some diehard fans out there willing to kill their girlfriends for disrupting their current kill streak but I do like the game. Yes games are not supposed to be super realistic because if they were then they wouldn't be fun, but for a brand which has statements such as "the most realistic war shooter to date" plastered all over their previous games then I assume that realism is a big thing in their development phase.
I can look past the no health bar situation which enables you to take several bullets to the skull just to simply return behind cover and just like the T1000, fix any gaping holes that you may have through your cranium. I would like to think that your character look similar to the film Terminator 2 which shows the T1000 mending its body after being shot to shreds with a shotgun. But this element of game play is key to making the game such a success, it makes it easy, entertaining and more appealing for the casual audience. I can also look past the lunatics running riot through maps in previous games dual wielding sub machine guns and leaving a trail of disbelief, death and destruction in their paths. However I cannot for one moment condone the idea of daggers with the ability to stun and shock individuals as a reliable form of weaponry in such an advanced scenario.
The latest multiplayer trailer shows an abundance of brand new features which will no doubt add to the multiplayer experience, but I can't help but think they have simply run out of good, practical ideas. I have attached the discussed video below for your viewing, just so you know what I'm on about.
The first few moments of game play shows a adrenaline fuelled native, sorry soldier, ascend a crashed plane to then nail two distant enemies with daggers. This fails to kill them, although it does stun the soldiers making them ripe for the kill, so what does our brave hero do next? Of course! Take out his submachine gun and riddle them with bullets. Why do I feel that entire process was drawn out when he could have easily ended them without the stunning ordeal.
Soon after while crossing a bridge a team mate is killed and as the enemy converges on his position instead of spraying hot lead into the enemy, our sci-fi trooper decides to deploy what looks to be a microwave turret which slows the enemy. I can't think of a single advantage this contraption may give in today's conflicts let alone future conflicts. Maybe it will be super useful in game, maybe you will get awarded for more enemy troops which you combust using microwaves, but the idea still stands as not being practical in a real life situation.
The epic montage of destruction and short scripted events which make your player look like god among others, giving each player in the world the hope of being this good goes onto reveal aerial drones. Okay I agree with this, because this is an idea which works. Why risk the lives of soldiers when you can send in drones armed to the brim to do your dirty work. Also I like the idea of a fully armoured death machine rolling around the battlefield, so again this shows that there is still hope but what follows just made me laugh in embarrassment.
The trailer continues to promote the idea of running around using tomahawks to nail your victims in vital spots and that sprinting wildly towards your enemies with handguns is a viable tactic in today's combat situations. Then a scene in which, okay I don't know what they are, or if they are real, but I'm going to call them 'Explosive Seagulls of Death'. The Explosive Seagulls of, actually you know what from now on I'm just going to call them 'ESoD'. Anyway the ESoD begin to clutter the skies with random flight paths twisting and turning and ultimately blowing the enemy to bits by diving into them. What's this all about? Why on earth would this be a good idea. Why sacrifice the materials and technology just to dive bomb into a singular enemy. If this is the creative input which will better the future of the Call of Duty franchise then they may as well just call the next game Unreal Tournament.
I'm not saying that Its not enjoyable and I'm not disputing it's not believable with Black Ops 2 being set in the future and all, I'm just saying it's not practical. The Call of Duty games are by far one of the most enjoyable and action packed shooters available, but I hope to be the first person to protest as soon as they label Black Ops 2 anything close to the word 'realistic'. I cringe at the concept of what weird and wonderful weapons they will include in future titles.
Padraig Balch is the Editor-In-Chief of Chaos Hour. This rare-tech type editor can be found in the long grass of Damacia or Tamriel.
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